Jordan Robinson

Director of Software Engineering  ·  Principal Engineer

Magic Leap

Magic Leap

Remote

Director, Principal Software Engineer

Apr 2025 – Present

  • Leading development with partners to create an Editor for an in-house game engine.
  • Created a suite of realtime profiling tools: flame graphs, CPU sample tree views, and memory tracking for the engine.
  • Supported the AndroidXR launch by building open-source sample apps in JetpackXR.
  • Authored the open-source Spatial Mesh Serializer and UnityGLTF Interactivity packages for Unity.

Senior Manager, Staff Software Engineer

Aug 2022 – Apr 2025

  • Led development of Workshop, a first-party multi-user app for the Magic Leap 2 AR headset (Unity/C#).
  • Created threaded triangle-accurate raycasting library which allowed for precise selection in complex scenes at 60Hz.
  • Built a threaded DXT texture compressor for user-generated content to help with frametimes and VRAM usage.
  • Optimised first-party apps with Unity Profiler, Frame Debugger, RenderDoc, and RadeonGPUProfiler.
  • Presented Magic Leap Remote Rendering demo at CES 2023 in partnership with NVIDIA.
Conestoga College

Conestoga College

Waterloo, ON

Lead Software Engineer — XR & VR Lab

Feb 2021 – Aug 2022

  • Taught and wrote curriculum for college Game Design and Virtual Reality Production programs.
  • Led XR and WebGL training simulation development in Unity; grew and managed teams from 5 to 30 developers.
  • Deployed cloud services for saves, email, and professor-controlled runtime scenario adjustments (firefighting, policing).
  • Built their CI/CD pipeline: Unity Build → Asset Bundle CDN → SCORM Packaging → LMS Deployment.
  • Heavily optimised sims for low-end hardware and poor network conditions as courses were "bring your own device."
TimeSink Inc.

TimeSink Inc.

Mississauga, ON

Owner

Jan 2016 – Present

  • Designed, developed, and launched an online multiplayer title on Steam (Unity/C#, 3DSMax, Photoshop, Zbrush, Audacity).
  • As a challenge only the soundtrack was outsourced and no code/assets were purchased whatsoever.
  • Created The Jag and The Detonator items for Team Fortress 2 — over 4 million items owned by players worldwide.
Robinson Automotive

Robinson Automotive

Mississauga, ON

General Manager & Automation Engineer

2006 – 2016

  • Built C#/.NET, WPF & SQL automation tools that drastically reduced administrative and customer-relations labour hours.
  • Managed technicians, client scheduling, part deliveries; built and maintained all onsite servers and workstations.